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Product

Jeepão

A 3D mobile off-road game with vehicle physics, terrain and preparation.

Identified technologies
UnityC#Offline

My contribution

Game creation and development by Breno. It focuses on control, preparation and terrain, with offline play.

Architecture overview

Unity/C# game with separate core, gameplay, infrastructure, presentation, composition, content and brand assemblies. Playing does not require a backend.

Technical structure

Technology by module.

Unity/C# game with separate core, gameplay, infrastructure, presentation, composition, content and brand assemblies. Playing does not require a backend.

What each part does and which technologies support it. A module in the code does not mean all its features are complete or published.

01 / Existing code

Game engine and physics

UnityC#

Rules, vehicle and physics.

Chassis, suspension, drivetrain, tires and surfaces form the off-road experience.

02 / Existing code

Scenes, controls and experience

UnityC#3D

Scenes, controls and experience.

Cross-platform input, camera, terrain, missions and recovery are composed in the game.

03 / Existing code

Local storage

C#Local save

Offline progress.

Local saves and settings are separate from game rules. The offline product has no remote database or API.

How the parts connect

Composition connects rules, infrastructure and presentation. Remote services are optional future scope.

Data and integrations

Local progress and settings. The current game does not require a backend or remote database.

Quality and operations

Unity checks, assembly tests and device validation documented in the project. Author-reported readiness does not imply a store release.

Code and repositories

Skills in this project

Let’s build something

Do you have a similar challenge?

Tell me what you need. The WhatsApp draft includes this project as a reference. You can edit it before sending.

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Contact

Good work starts with a conversation.

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