Game engine and physics
Rules, vehicle and physics.
Chassis, suspension, drivetrain, tires and surfaces form the off-road experience.
A 3D mobile off-road game with vehicle physics, terrain and preparation.
Development screenshots already stored in the repository: driving, routes and a lap result. These show recorded game versions and may differ from the current version.




Game creation and development by Breno. It focuses on control, preparation and terrain, with offline play.
Unity/C# game with separate core, gameplay, infrastructure, presentation, composition, content and brand assemblies. Playing does not require a backend.
Unity/C# game with separate core, gameplay, infrastructure, presentation, composition, content and brand assemblies. Playing does not require a backend.
What each part does and which technologies support it. A module in the code does not mean all its features are complete or published.
Rules, vehicle and physics.
Chassis, suspension, drivetrain, tires and surfaces form the off-road experience.
Scenes, controls and experience.
Cross-platform input, camera, terrain, missions and recovery are composed in the game.
Offline progress.
Local saves and settings are separate from game rules. The offline product has no remote database or API.
Composition connects rules, infrastructure and presentation. Remote services are optional future scope.
Local progress and settings. The current game does not require a backend or remote database.
Unity checks, assembly tests and device validation documented in the project. Author-reported readiness does not imply a store release.
Tell me what you need. The WhatsApp draft includes this project as a reference. You can edit it before sending.

Monitoring, agents and log analysis.
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Data and tools for cattle management.
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