Mobile app
Player experience.
Club, squad, schedule and season management form the game concept.
A turn-based football management and strategy game inspired by Elifoot.
Interface screenshots already stored in the repository: creating a game and the My Games area. These are development records and may differ from the current version.


FootGrid development by Breno: club, squad and season management in a football strategy game.
Flutter app, Go API with REST, realtime and worker processes, React/TypeScript web, static website and shared contracts.
Flutter app, Go API with REST, realtime and worker processes, React/TypeScript web, static website and shared contracts.
What each part does and which technologies support it. A module in the code does not mean all its features are complete or published.
Player experience.
Club, squad, schedule and season management form the game concept.
REST, realtime and turn processing.
Modular monolith with API, realtime and worker entrypoints. Functional progress is separate from scaffold existence.
Admin, website and contracts.
Surfaces and contracts have their own delivery stages. Real player material is not published in the portfolio.
App and web connect to the football domain through contracts. Go processes share modules and coordinated releases.
MySQL driver in the Go backend. Real athlete data and images are not included in this presentation.
Per-surface and contract checks. Release is separate from development and depends on the content permissions reported by the author.
Tell me what you need. The WhatsApp draft includes this project as a reference. You can edit it before sending.

Monitoring, agents and log analysis.
Explore project
Inspections and field work connected to the business.
With Alcimar Bonomi · Breno SoaresExplore project
Data and tools for cattle management.
With Breno SoaresExplore project